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These were using Matinee before, which has been removed. These automation classes would have to be rewritten using sequencer, but level sequence actors are in a different module. #rb andrew.rodham, matt.hoffman #jira UE-105313 #preflight 63586c21555771b1419af8ff [CL 22803522 by ludovic chabant in ue5-main branch]
47 lines
600 B
C++
47 lines
600 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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namespace EAutomationEventName
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{
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enum Type
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{
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FPSCapture,
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AutomationTestResults,
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NUM_ENGINE_EVENT_NAMES
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};
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}
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namespace EAutomationAnalyticParam
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{
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enum Type
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{
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MapName,
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TimeStamp,
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Platform,
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Spec,
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CL,
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FPS,
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BuildConfiguration,
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AverageFrameTime,
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AverageGameThreadTime,
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AverageRenderThreadTime,
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AverageGPUTime,
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PercentOfFramesAtLeast30FPS,
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PercentOfFramesAtLeast60FPS,
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TestName,
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BeautifiedName,
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ExecutionCount,
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IsSuccess,
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Duration,
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ErrorCount,
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WarningCount,
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NUM_ENGINE_PARAMS
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};
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}
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