Files
UnrealEngineUWP/Engine/Source/Programs/Horde/Horde.Server/Tools/ToolDeploymentId.cs
Ben Marsh 637187c618 Horde: Rename the Horde.Build project to Horde.Server.
#preflight none

[CL 24688228 by Ben Marsh in ue5-main branch]
2023-03-17 09:50:40 -04:00

40 lines
1.1 KiB
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using System.ComponentModel;
using EpicGames.Core;
using Horde.Server.Utilities;
using MongoDB.Bson;
namespace Horde.Server.Tools
{
/// <summary>
/// Identifier for a tool deployment
/// </summary>
/// <param name="Id">Id to construct from</param>
[JsonSchemaString]
[TypeConverter(typeof(ObjectIdTypeConverter<ToolDeploymentId, ToolDeploymentIdConverter>))]
[ObjectIdConverter(typeof(ToolDeploymentIdConverter))]
public record struct ToolDeploymentId(ObjectId Id)
{
/// <summary>
/// Creates a new <see cref="ToolDeploymentId"/>
/// </summary>
public static ToolDeploymentId GenerateNewId() => new ToolDeploymentId(ObjectId.GenerateNewId());
/// <inheritdoc/>
public override string ToString() => Id.ToString();
}
/// <summary>
/// Converter to and from <see cref="ObjectId"/> instances.
/// </summary>
class ToolDeploymentIdConverter : ObjectIdConverter<ToolDeploymentId>
{
/// <inheritdoc/>
public override ToolDeploymentId FromObjectId(ObjectId id) => new ToolDeploymentId(id);
/// <inheritdoc/>
public override ObjectId ToObjectId(ToolDeploymentId value) => value.Id;
}
}