Files
UnrealEngineUWP/Engine/Source/Editor/ViewportInteraction
zach brockway 0575e932de Virtual Scouting: Fix for gizmos not loading correctly.
Don't load the UViewportInteractionAssetContainer in the APivotTransformGizmo constructor, and don't early out of the constructor if the CDO flag is set. Instead, if no other material has been specified, let UGizmoHandleGroup::UpdateHandleColor load the default materials from the asset container just before it creates the MIDs.

#jira UE-191486
#rb ben.zeigler
#rnx

[CL 26972354 by zach brockway in ue5-main branch]
2023-08-09 16:53:42 -04:00
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