Files
UnrealEngineUWP/Engine/Source/Editor/Sequencer/Public/ISequencerEditorObjectBinding.h
ryan durand 627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00

37 lines
751 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
class FMenuBuilder;
class UMovieSceneSequence;
/**
* Interface for sequencer object bindings
*/
class ISequencerEditorObjectBinding
{
public:
/**
* Builds up the sequencer's "Add" menu.
*
* @param MenuBuilder The menu builder to change.
*/
virtual void BuildSequencerAddMenu(FMenuBuilder& MenuBuilder) = 0;
/**
* Returns whether a sequence is supported by this tool.
*
* @param InSequence The sequence that could be supported.
* @return true if the type is supported.
*/
virtual bool SupportsSequence(UMovieSceneSequence* InSequence) const = 0;
public:
/** Virtual destructor. */
virtual ~ISequencerEditorObjectBinding() { }
};