You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
- moving interfaces to engine from plugins - get rewind debugger debug view interface out of GameplayInsights plugin - change view system to use modular features instead of having it's own registration management #review jurre.debaare [CL 16986089 by Keith Yerex in ue5-main branch]
30 lines
902 B
C++
30 lines
902 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "Features/IModularFeatures.h"
|
|
|
|
|
|
// IRewindDebuggerExtension
|
|
//
|
|
// interface class for extensions which add functionality to the rewind debugger
|
|
// these will get updated on scrub/playback to handle things like updating the world state to match recorded data from that time for a particular system
|
|
//
|
|
|
|
class IRewindDebugger;
|
|
|
|
class REWINDDEBUGGERINTERFACE_API IRewindDebuggerExtension : public IModularFeature
|
|
{
|
|
public:
|
|
static const FName ModularFeatureName;
|
|
|
|
// called while scrubbing, playing back, or paused
|
|
virtual void Update(float DeltaTime, IRewindDebugger* RewindDebugger) {};
|
|
|
|
// called when recording has started
|
|
virtual void RecordingStarted(IRewindDebugger* RewindDebugger) {};
|
|
|
|
// called when recording has ended
|
|
virtual void RecordingStopped(IRewindDebugger* RewindDebugger) {};
|
|
};
|