Files
UnrealEngineUWP/Engine/Source/Editor/PackagesDialog/PackagesDialog.Build.cs
bryan sefcik da92084a12 Optimized out more private modules includes and dependencies.
#preflight 64627c382965f6ea8ea83bd6

[CL 25479683 by bryan sefcik in ue5-main branch]
2023-05-15 16:26:12 -04:00

29 lines
559 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class PackagesDialog : ModuleRules
{
public PackagesDialog(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.Add("AssetTools");
PrivateDependencyModuleNames.AddRange(
new string[] {
"ApplicationCore",
"Core",
"CoreUObject",
"InputCore",
"Slate",
"SlateCore",
"UnrealEd",
"SourceControl",
"AssetRegistry",
"ToolWidgets",
}
);
DynamicallyLoadedModuleNames.Add("AssetTools");
}
}