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There were two issues: * The material function preview was not correctly converting material attribute output. * The cached expression were not populated, causing the IsMaterialAttributeOutput() function to not return the correct value. Down the line, this was causing material attribute data to be connected to a float3 input causing a crash down the line. #rb none [FYI] sebastien.hillaire, massimo.tristano [CL 28180761 by charles derousiers in ue5-main branch]