Files
UnrealEngineUWP/Engine/Source/Editor/FontEditor/Public/FontEditorModule.h
bryan sefcik 0837230669 Ran IWYU again on half of the Engine/Source/Editor/... source files.
#jira

[CL 21716414 by bryan sefcik in ue5-main branch]
2022-08-30 23:03:03 -04:00

30 lines
863 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "Templates/SharedPointer.h"
#include "Toolkits/AssetEditorToolkit.h"
#include "Toolkits/IToolkit.h"
#include "UObject/NameTypes.h"
class IFontEditor;
class IToolkitHost;
class UFont;
extern const FName FontEditorAppIdentifier;
/*-----------------------------------------------------------------------------
IFontEditorModule
-----------------------------------------------------------------------------*/
class IFontEditorModule : public IModuleInterface,
public IHasMenuExtensibility, public IHasToolBarExtensibility
{
public:
/** Creates a new Font editor */
virtual TSharedRef<IFontEditor> CreateFontEditor( const EToolkitMode::Type Mode, const TSharedPtr< IToolkitHost >& InitToolkitHost, UFont* Font ) = 0;
};