You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
135 lines
7.3 KiB
C++
135 lines
7.3 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "AssetViewUtils.h"
|
|
#include "CollectionManagerTypes.h"
|
|
#include "Containers/Array.h"
|
|
#include "Containers/ArrayView.h"
|
|
#include "Containers/Set.h"
|
|
#include "Containers/StringFwd.h"
|
|
#include "Containers/UnrealString.h"
|
|
#include "Framework/SlateDelegates.h"
|
|
#include "HAL/Platform.h"
|
|
#include "Internationalization/Text.h"
|
|
#include "Templates/SharedPointer.h"
|
|
#include "UObject/NameTypes.h"
|
|
|
|
class FPathPermissionList;
|
|
class FSlateRect;
|
|
class SAssetView;
|
|
class SPathView;
|
|
class SWidget;
|
|
struct FARFilter;
|
|
struct FAssetData;
|
|
struct FContentBrowserDataFilter;
|
|
struct FContentBrowserItem;
|
|
struct FContentBrowserItemPath;
|
|
enum class EContentBrowserIsFolderVisibleFlags : uint8;
|
|
|
|
namespace ContentBrowserUtils
|
|
{
|
|
// Import the functions that were moved into the more common AssetViewUtils namespace
|
|
using namespace AssetViewUtils;
|
|
|
|
/** Displays a modeless message at the specified anchor. It is fine to specify a zero-size anchor, just use the top and left fields */
|
|
void DisplayMessage(const FText& Message, const FSlateRect& ScreenAnchor, const TSharedRef<SWidget>& ParentContent);
|
|
|
|
/** Displays a modeless message asking yes or no type question */
|
|
void DisplayConfirmationPopup(const FText& Message, const FText& YesString, const FText& NoString, const TSharedRef<SWidget>& ParentContent, const FOnClicked& OnYesClicked, const FOnClicked& OnNoClicked = FOnClicked());
|
|
|
|
/** Returns references to the specified items */
|
|
FString GetItemReferencesText(const TArray<FContentBrowserItem>& Items);
|
|
|
|
/** Returns references to the specified folders */
|
|
FString GetFolderReferencesText(const TArray<FContentBrowserItem>& Folders);
|
|
|
|
/** Copies references to the specified items to the clipboard */
|
|
void CopyItemReferencesToClipboard(const TArray<FContentBrowserItem>& ItemsToCopy);
|
|
|
|
/** Copies references to the specified folders to the clipboard */
|
|
void CopyFolderReferencesToClipboard(const TArray<FContentBrowserItem>& FoldersToCopy);
|
|
|
|
/** Copies file paths on disk to the specified items to the clipboard */
|
|
void CopyFilePathsToClipboard(const TArray<FContentBrowserItem>& ItemsToCopy);
|
|
|
|
/** Check whether the given item is considered to be developer content */
|
|
bool IsItemDeveloperContent(const FContentBrowserItem& InItem);
|
|
|
|
/** Check whether the given item is considered to be localized content */
|
|
bool IsItemLocalizedContent(const FContentBrowserItem& InItem);
|
|
|
|
/** Check whether the given item is considered to be engine content (including engine plugins) */
|
|
bool IsItemEngineContent(const FContentBrowserItem& InItem);
|
|
|
|
/** Check whether the given item is considered to be project content (including project plugins) */
|
|
bool IsItemProjectContent(const FContentBrowserItem& InItem);
|
|
|
|
/** Check whether the given item is considered to be plugin content (engine or project) */
|
|
bool IsItemPluginContent(const FContentBrowserItem& InItem);
|
|
|
|
/** Check to see whether the given path is rooted against a collection directory, optionally extracting the collection name and share type from the path */
|
|
bool IsCollectionPath(const FString& InPath, FName* OutCollectionName = nullptr, ECollectionShareType::Type* OutCollectionShareType = nullptr);
|
|
|
|
/** Given an array of paths, work out how many are rooted against class roots, and how many are rooted against asset roots */
|
|
void CountPathTypes(const TArray<FString>& InPaths, int32& OutNumAssetPaths, int32& OutNumClassPaths);
|
|
|
|
/** Given an array of paths, work out how many are rooted against class roots, and how many are rooted against asset roots */
|
|
void CountPathTypes(const TArray<FName>& InPaths, int32& OutNumAssetPaths, int32& OutNumClassPaths);
|
|
|
|
/** Given an array of "asset" data, work out how many are assets, and how many are classes */
|
|
void CountItemTypes(const TArray<FAssetData>& InItems, int32& OutNumAssetItems, int32& OutNumClassItems);
|
|
|
|
/** Gets the platform specific text for the "explore" command (FPlatformProcess::ExploreFolder) */
|
|
FText GetExploreFolderText();
|
|
|
|
/** Perform a batched "explore" operation on the specified file and/or folder paths */
|
|
void ExploreFolders(const TArray<FContentBrowserItem>& InItems, const TSharedRef<SWidget>& InParentContent);
|
|
|
|
/** Returns if can perform a batched "explore" operation on the specified file and/or folder paths */
|
|
bool CanExploreFolders(const TArray<FContentBrowserItem>& InItems);
|
|
|
|
/** Convert a legacy asset and path selection to their corresponding virtual paths for content browser data items */
|
|
void ConvertLegacySelectionToVirtualPaths(TArrayView<const FAssetData> InAssets, TArrayView<const FString> InFolders, const bool InUseFolderPaths, TArray<FName>& OutVirtualPaths);
|
|
void ConvertLegacySelectionToVirtualPaths(TArrayView<const FAssetData> InAssets, TArrayView<const FString> InFolders, const bool InUseFolderPaths, TSet<FName>& OutVirtualPaths);
|
|
|
|
/** Append the asset registry filter and permission lists to the content browser data filter */
|
|
void AppendAssetFilterToContentBrowserFilter(const FARFilter& InAssetFilter, const TSharedPtr<FPathPermissionList>& InAssetClassPermissionList, const TSharedPtr<FPathPermissionList>& InFolderPermissionList, FContentBrowserDataFilter& OutDataFilter);
|
|
|
|
/* Combine folder filters into a new filter if either are active */
|
|
TSharedPtr<FPathPermissionList> GetCombinedFolderPermissionList(const TSharedPtr<FPathPermissionList>& FolderPermissionList, const TSharedPtr<FPathPermissionList>& WritableFolderPermissionList);
|
|
|
|
/** Shared logic to know if we can perform certain operation depending on which view it occurred, either PathView or AssetView */
|
|
bool CanDeleteFromAssetView(TWeakPtr<SAssetView> AssetView, FText* OutErrorMsg = nullptr);
|
|
bool CanRenameFromAssetView(TWeakPtr<SAssetView> AssetView, FText* OutErrorMsg = nullptr);
|
|
bool CanDeleteFromPathView(TWeakPtr<SPathView> PathView, FText* OutErrorMsg = nullptr);
|
|
bool CanRenameFromPathView(TWeakPtr<SPathView> PathView, FText* OutErrorMsg = nullptr);
|
|
|
|
/** Returns internal path if it has one, otherwise strips /All prefix from virtual path*/
|
|
FName GetInvariantPath(const FContentBrowserItemPath& ItemPath);
|
|
|
|
/** Get the set of flags to use with IsFolderVisible */
|
|
EContentBrowserIsFolderVisibleFlags GetIsFolderVisibleFlags(const bool bDisplayEmpty);
|
|
|
|
/** Returns if this folder has been marked as a favorite folder */
|
|
UE_DEPRECATED(5.3, "Use function that takes FContentBrowserItemPath instead.")
|
|
bool IsFavoriteFolder(const FString& FolderPath);
|
|
bool IsFavoriteFolder(const FContentBrowserItemPath& FolderPath);
|
|
|
|
UE_DEPRECATED(5.3, "Use function that takes FContentBrowserItemPath instead.")
|
|
void AddFavoriteFolder(const FString& FolderPath, bool bFlushConfig = true);
|
|
void AddFavoriteFolder(const FContentBrowserItemPath& FolderPath);
|
|
|
|
UE_DEPRECATED(5.3, "Use function that takes FContentBrowserItemPath instead.")
|
|
void RemoveFavoriteFolder(const FString& FolderPath, bool bFlushConfig = true);
|
|
void RemoveFavoriteFolder(const FContentBrowserItemPath& FolderPath);
|
|
|
|
const TArray<FString>& GetFavoriteFolders();
|
|
|
|
/** Adds FolderPath as a private content edit folder if it's allowed to be toggled as such */
|
|
void AddShowPrivateContentFolder(const FStringView VirtualFolderPath, const FName Owner);
|
|
|
|
/** Removes FolderPath as a private content edit folder if it's allowed to be toggled as such */
|
|
void RemoveShowPrivateContentFolder(const FStringView VirtualFolderPath, const FName Owner);
|
|
}
|