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ecd2f824a1f2381d907593c853794de82d8bd580
UnrealEngineUWP
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Engine
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ShaderCompilerCommon
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dan elksnitis
4515e3b5f4
[shaders] add debug dump option to output "detailed" shader source, including the output of the preprocessing step unmodified, the stripped version used for hashing, and whatever the final source passed to the compiler is (can differ from the stripped version if further modifications are applied as part of the compile step). this is only done if the preprocessed job cache is enabled; otherwise (and if this cvar is disabled) the single output will either be the compiler-step-modified source if it exists, or the output of the preprocessing step.
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#rb Jason.Hoerner [CL 28274493 by dan elksnitis in ue5-main branch]
2023-09-27 11:02:18 -04:00
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ISAParser
Renamed NoImplicitDerivatives -> NoDerivativeOps to also handle the explicit derivative cases, and cleaned up cflag naming
2023-09-07 20:30:26 -04:00
CrossCompiler.h
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CrossCompilerDefinitions.h
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DXCUtils.inl
Modified DirectXShaderCompiler to add a custom UserInfo container part, and check for derivative ops. The final output currently encoded the derivative ops into the ResourceDef part instead of UserInfo due to official validator issues, but I will follow up with Microsoft on a clean solution.
2023-09-09 02:14:45 -04:00
DXCWrapper.h
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HlslccHeaderWriter.h
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ShaderCompilerCommon.h
[shaders] add debug dump option to output "detailed" shader source, including the output of the preprocessing step unmodified, the stripped version used for hashing, and whatever the final source passed to the compiler is (can differ from the stripped version if further modifications are applied as part of the compile step). this is only done if the preprocessed job cache is enabled; otherwise (and if this cvar is disabled) the single output will either be the compiler-step-modified source if it exists, or the output of the preprocessing step.
2023-09-27 11:02:18 -04:00
ShaderConductorContext.h
Platform-specific DXC improvements:
2023-09-19 10:25:17 -04:00
ShaderMinifier.h
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ShaderSymbolExport.h
Support for slim ShaderSymbols.info / r.Shaders.SymbolsInfo=1
2023-07-20 16:51:51 -04:00
SpirvCommon.h
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SpirvReflectCommon.h
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