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Removed redundant private include paths from build.cs files. Fixed include paths to be relative to the private or public folders. Hid or removed includes that reached into other private module folders. Updated PublicInclude paths when necessary. #jira #preflight 631e281694758d0bf2ea1399 [CL 21960082 by bryan sefcik in ue5-main branch]
36 lines
808 B
C++
36 lines
808 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Widgets/Launch/SProjectLauncherLaunchCustomRoles.h"
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#define LOCTEXT_NAMESPACE "SProjectLauncherLaunchCustomRoles"
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/* SProjectLauncherLaunchCustomRoles structors
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*****************************************************************************/
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SProjectLauncherLaunchCustomRoles::~SProjectLauncherLaunchCustomRoles()
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{
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if (Model.IsValid())
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{
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Model->OnProfileSelected().RemoveAll(this);
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}
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}
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/* SProjectLauncherLaunchCustomRoles interface
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*****************************************************************************/
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void SProjectLauncherLaunchCustomRoles::Construct(const FArguments& InArgs, const TSharedRef<FProjectLauncherModel>& InModel)
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{
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Model = InModel;
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ChildSlot
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[
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SNullWidget::NullWidget
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];
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}
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#undef LOCTEXT_NAMESPACE
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