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- Project generation will add a new IsTestTarget property in the "Globals" property group section of the project file for explicit test target projects - UnrealVS checks for this property and does not change the command line for test targets - TestRunner removes all project argument logic - that can be passed after --extra-args using -project="Path/To/*.uproject" and/or -projectdir="Path/To/Project" - OSS and Online global handlers, which occur during the Catch2 session, will read project name and/or directory using SetProjectNameAndDirectory from TestCommon/Initialization.h #jira UE-189840 [CL 26688348 by chris constantinescu in ue5-main branch]
21 lines
406 B
C
21 lines
406 B
C
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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void SaveDefaultPlatformFile();
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void UsePlatformFileStubIfRequired();
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void UseDefaultPlatformFile();
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void SetProjectNameAndDirectory();
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void InitAllThreadPoolsEditorEx(bool MultiThreaded);
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void InitOutputDevicesEx();
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void InitStats();
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void InitAll(bool bAllowLogging, bool bMultithreaded);
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void CleanupAll(); |