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UnrealEngineUWP
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ecd2f824a1f2381d907593c853794de82d8bd580
UnrealEngineUWP
/
Engine
/
Plugins
/
Runtime
/
StateTree
/
Source
/
StateTreeModule
/
Private
History
yoan stamant
8638187e4a
[StateTreeDebugger] removed ensure that was for local debugging only
...
#rb trivial #rnx [CL 28137306 by yoan stamant in ue5-main branch]
2023-09-22 11:13:54 -04:00
..
Blueprint
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Conditions
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Debugger
[StateTreeDebugger] removed ensure that was for local debugging only
2023-09-22 11:13:54 -04:00
Tasks
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StateTree.cpp
Adding additional error printout to UpdateSegmentsFromValue
2023-09-19 04:22:12 -04:00
StateTreeConditionBase.cpp
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StateTreeDelegates.cpp
[StateTreeDebugger] added trace status changed delegate that gets broadcasted by the StateTree module when traces are started or stopped. Debugger view can then keep recording button in sync.
2023-08-17 11:23:30 -04:00
StateTreeEvaluatorBase.cpp
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StateTreeEvents.cpp
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StateTreeExecutionContext.cpp
[StateTree] Added deferred stop and validation for reentrant calls to Start/Stop/Tick.
2023-09-22 09:53:34 -04:00
StateTreeExecutionTypes.cpp
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StateTreeInstanceData.cpp
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StateTreeModule.cpp
[StateTreeDebugger] added trace status changed delegate that gets broadcasted by the StateTree module when traces are started or stopped. Debugger view can then keep recording button in sync.
2023-08-17 11:23:30 -04:00
StateTreePropertyBindings.cpp
StateTree: Changed bindings to not derefernce soft objects during copy
2023-08-31 08:03:46 -04:00
StateTreeReference.cpp
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StateTreeSchema.cpp
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StateTreeTaskBase.cpp
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StateTreeTypes.cpp
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