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#rb ryan.kautzman #preflight 6387ba677b4bd3f05727dbaf [CL 23346740 by Jimmy Andrews in ue5-main branch]
13 lines
838 B
Plaintext
13 lines
838 B
Plaintext
<?xml version="1.0" encoding="utf-8"?>
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<TpsData xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<Name> fTetWild </Name>
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<Location> Engine\Plugins\Runtime\GeometryProcessing\Source\GeometryAlgorithms\Private\ThirdParty </Location>
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<Function> fTetWild processes surface (triangle) meshes to create 'conforming' volumetric tetrahedral meshes, which we would use to help set up deformable flesh/muscle simulations for the physics team. (And for additional geometry processing tasks later on.)</Function>
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<Eula>https://github.com/wildmeshing/fTetWild/blob/master/LICENSE.MPL2 </Eula>
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<RedistributeTo>
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<EndUserGroup>Licensees</EndUserGroup>
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<EndUserGroup>Git</EndUserGroup>
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<EndUserGroup>P4</EndUserGroup>
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</RedistributeTo>
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<LicenseFolder></LicenseFolder>
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</TpsData> |