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UnrealEngineUWP
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ecd2f824a1f2381d907593c853794de82d8bd580
UnrealEngineUWP
/
Engine
/
Plugins
/
EnhancedInput
/
Source
/
InputEditor
/
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ben hoffman
4aa0787d90
Add a flag on Default Mapping Contexts for Enhanced Input to register with the User Input settings by default.
...
#rb jules.blok [CL 28051194 by ben hoffman in ue5-main branch]
2023-09-20 15:33:58 -04:00
..
Tests
Fix a bad include that was automatically added
2023-07-17 17:42:28 -04:00
ActionMappingDetails.cpp
Add a Slate Notification if you add an Input Action that already has mappings in it within an IMC
2023-05-05 21:37:23 -04:00
ActionMappingDetails.h
…
EnhancedInputEditorProcessor.cpp
…
EnhancedInputEditorSettings.cpp
Mark all exec pins as advanced view on Input Action event nodes except for "Triggered". Most of the time the triggered event pin is what users should be connecting to, and making the other pins hidden will improve first time user UX and make it more obvious what pin you should be hooking up to.
2023-05-09 16:28:48 -04:00
EnhancedInputEditorSubsystem.cpp
Add a flag on Default Mapping Contexts for Enhanced Input to register with the User Input settings by default.
2023-09-20 15:33:58 -04:00
EnhancedInputPlayerMappableNameValidator.cpp
Limit the length of a player mappable name to the max length of FName's to properly check for the max length.
2023-05-02 18:23:50 -04:00
InputCustomizations.cpp
Fixing potential compile errors ahead of enabling TObjectPtr GC barrier
2023-08-05 06:09:54 -04:00
InputCustomizations.h
…
InputEditorModule.cpp
Update the label on the asset creation tab to mark Player Mappable Input Config types as deprecated
2023-08-02 12:00:36 -04:00