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(note: Android PGO example not up and running yet) #jira UE-159562 #rnx #rb trivial #preflight skip [CL 23596252 by David Harvey in ue5-main branch]
20 lines
1.1 KiB
XML
20 lines
1.1 KiB
XML
<?xml version='1.0' ?>
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<BuildGraph xmlns="http://www.epicgames.com/BuildGraph" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.epicgames.com/BuildGraph ../../Schema.xsd" >
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<!-- add us to the platform list-->
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<!-- NOTE: Android not currently supported - it requires a packaged build & the general-purpose node doesn't support this yet
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<Property Name="AllPGOPlatforms" Value="$(AllPGOPlatforms);Android" If="ContainsItem('$(TargetPlatforms)', 'Android', '+')"/>
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-->
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<!-- set platform-specific properties -->
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<Property Name="PGOBinaryStagingPathAndroid" Value="$(ProjectName)/Binaries/Android/"/>
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<Property Name="PGOProfileOutputPathAndroid" Value="$(ProjectPath)/Platforms/Android/Build/PGO"/>
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<Property Name="PGOProfileOutputFilterAndroid" Value="*.profdata"/>
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<Property Name="PGOProfileCommandLineAndroid" Value=""/>
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<Property Name="PGOCompileArgsAndroid" Value="-ThinLTO"/>
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<Property Name="PGOCompileExtraBinariesAndroid" Value=""/>
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<!-- no special preprocessing required for this platform -->
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<Macro Name="PGOPrepareBuildForProfilingAndroid" Arguments="LocalStagingDir;Configuration"/>
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</BuildGraph> |