This website requires JavaScript.
Explore
Help
Sign In
izzy
/
UnrealEngineUWP
Watch
0
Star
0
Fork
0
You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced
2026-03-26 18:15:20 -07:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
ecbb391fa1042affe600edd79fc9a63d6aba8da8
UnrealEngineUWP
/
Engine
/
Source
/
Programs
/
AutomationTool
/
GUBP
/
Nodes
History
Ben Marsh
c1309e87c1
Remove RootIfAnyForTempStorage(). Now that we zip everything before transferring to temp storage, we don't need to worry about the root path length. It's stored relative to the zip root anyway.
...
[CL 2704864 by Ben Marsh in Main branch]
2015-09-24 14:33:53 -04:00
..
AggregateNode.cs
Separate node templates from their implementations. Prelude to switching towards the build graph being specified through markup.
2015-08-19 19:03:19 -04:00
BuildNode.cs
Remove RootIfAnyForTempStorage(). Now that we zip everything before transferring to temp storage, we don't need to worry about the root path length. It's stored relative to the zip root anyway.
2015-09-24 14:33:53 -04:00
LegacyNode.cs
Remove RootIfAnyForTempStorage(). Now that we zip everything before transferring to temp storage, we don't need to worry about the root path length. It's stored relative to the zip root anyway.
2015-09-24 14:33:53 -04:00
TriggerNode.cs
Separate node templates from their implementations. Prelude to switching towards the build graph being specified through markup.
2015-08-19 19:03:19 -04:00