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UnrealEngineUWP
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ecbb391fa1042affe600edd79fc9a63d6aba8da8
UnrealEngineUWP
/
Engine
/
Source
/
Programs
/
AutomationTool
/
GUBP
History
Marc Audy
6183efcc36
Integrate Engine/Config, Engine/Plugins, Engine/Programs, Engine/Shaders and remaining Engine/Source from UE4-Orion to UE4 at CL# 2716634
...
#lockdown Ben.Marsh #platformnotify Josh.Adams [CL 2718314 by Marc Audy in Main branch]
2015-10-06 16:47:09 -04:00
..
Nodes
Remove RootIfAnyForTempStorage(). Now that we zip everything before transferring to temp storage, we don't need to worry about the root path length. It's stored relative to the zip root anyway.
2015-09-24 14:33:53 -04:00
Properties
…
BuildGraph.cs
Move build graph into its own class.
2015-08-19 19:21:14 -04:00
ElectricCommander.cs
All GUBP nodes for a job will use the same temp storage root determined by the branch it is in.
2015-09-04 16:33:23 -04:00
GUBP.Automation.csproj
Move JobInfo out of the GUBP class.
2015-08-24 10:13:25 -04:00
GUBP.cs
Remove RootIfAnyForTempStorage(). Now that we zip everything before transferring to temp storage, we don't need to worry about the root path length. It's stored relative to the zip root anyway.
2015-09-24 14:33:53 -04:00
JobInfo.cs
All GUBP nodes for a job will use the same temp storage root determined by the branch it is in.
2015-09-04 16:33:23 -04:00
LegacyBranchSetup.cs
Integrate all non-branch Engine/Source changes from //depot/UE4-Orion to //depot/UE4
2015-10-06 15:59:09 -04:00
LegacyNodes.cs
Integrate Engine/Config, Engine/Plugins, Engine/Programs, Engine/Shaders and remaining Engine/Source from UE4-Orion to UE4 at CL# 2716634
2015-10-06 16:47:09 -04:00
TempStorage.cs
Fix temp storage on mac. I accidentally removed the line that saved the archive on Mono. .NET API doesn't have an explicit "save" call so I forgot to look for it.
2015-09-17 10:47:54 -04:00