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UnrealEngineUWP/Engine/Documentation/Source/Programming/ProgrammingGuide.INT.udn
Matthew Clark 21020ea0fe #UE4doc #docs:
Added engine version field

[CL 2719717 by Matthew Clark in Main branch]
2015-10-07 13:39:30 -04:00

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Availability:Public
Title:Programming Guide
Crumbs: %ROOT%
Description:Information for programmers developing with Unreal Engine.
version: 4.9
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Programmers
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programming
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Unreal Engine 4 provides two toolsets for programmers which can also be used in tandem to accelerate development workflows. New gameplay classes, Slate and Canvas user interface elements,
and editor functionality can be written with C++, and all changes will be reflected in Unreal Editor after compiling with either Visual Studio or XCode. The Blueprints visual scripting system
is a robust tool which enables classes to be created in-editor through wiring together function blocks and property references.
C++ classes can be used as a base for Blueprint classes, and in this way programmers can set up fundamental gameplay classes that are then sub-classed and iterated on by level designers.
## Getting Started
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Programming Quick Start
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quickstart
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Intro to C++ in Unreal
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Unreal Engine API Reference
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* [Unreal Engine API](https://docs.unrealengine.com/latest/INT/API/index.html)
* [Core API](https://docs.unrealengine.com/latest/INT/API/Runtime/Core/index.html)
* [Core UObject API](https://docs.unrealengine.com/latest/INT/API/Runtime/CoreUObject/index.html)
* [Engine API](https://docs.unrealengine.com/latest/INT/API/Runtime/Engine/index.html)
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Unreal Engine Architecture
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Whether you are programming with C++, Blueprints, or a combination of the two, the underlying Unreal architecture is the same.
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* [](Programming/UnrealArchitecture/Objects/Optimizations "%Programming/UnrealArchitecture/Objects/Optimizations:description%")
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* [](Programming/Modules/Gameplay "%Programming/Modules/Gameplay:description%")
* [](Programming/Plugins "%Programming/Plugins:description%")
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Unreal Gameplay
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System Guides
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Asset Handling Reference Guides
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