Files
UnrealEngineUWP/Engine/Shaders/ShaderVersion.usf
Guillaume Abadie c131baf9d4 Changes FMaterialVertexParameter::WorldPosition from non translated world position to translated world position for precision improvements
#code_review: Martin.Mittring

[CL 2587874 by Guillaume Abadie in Main branch]
2015-06-15 17:08:57 -04:00

5 lines
328 B
Plaintext

// This file is automatically generated by the console command r.InvalidateCachedShaders
// Each time the console command is executed it generates a new GUID. As this file is included
// in common.usf (which should be included in any shader) it allows to invalidate the shader DDC.
//
// GUID = E106A9034435600215322F98E16C9042