Files
UnrealEngineUWP/Engine/Plugins/Runtime/AudioModulation/Source/AudioModulationEditor/AudioModulationEditor.build.cs
Rob Gay 204c7f1db2 Class Template Registry
#rb brooke.hubert
#fyi ryan.mangin
#jira UEAU-556

[CL 14357833 by Rob Gay in ue5-main branch]
2020-09-21 14:23:09 -04:00

39 lines
734 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AudioModulationEditor : ModuleRules
{
public AudioModulationEditor(ReadOnlyTargetRules Target) : base(Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"EditorFramework",
"GameProjectGeneration",
"UnrealEd",
"PropertyEditor",
"SequenceRecorder",
"Slate",
"SlateCore",
"InputCore",
"EditorStyle",
"AudioEditor",
"AudioExtensions",
"AudioModulation",
"CurveEditor",
"EditorWidgets"
}
);
PrivateIncludePaths.AddRange(
new string[] {
"AudioModulationEditor/Private",
"AudioModulation/Private"
}
);
}
}