Files
UnrealEngineUWP/Engine/Plugins/Runtime/AudioModulation/Source/AudioModulationEditor
Rob Gay ec47dbc7ba Edigrate following from 4 to 5:
Hide Modulation properly when disabled from SoundBase
    - Move canonical modulation destinations on SoundBase to struct and making a simple customized display that looks up whether modulation is enabled
    - Remove dead code/bModulationEnabled property from SoundBase from earlier attempt to use UObject reflection to hide modulation parameters on sound assets
#rb phil.popp
#jira UEAU-598

Fix Modulation Debugger to use new au. commands properly
- Fix bugs around general display of generator debug data
#jira UE-100492
#rb phil.popp

Fix missing array entry manipulators on Modulation Mix Stage property
#rb lauren.barnes

- Clean-up Generator property UX
- Add invert flag to EnvelopeFollower to allow AudioBus to gate source
#rb phil.popp

- Fix missing AudioDeviceId assignment in AudioModulationSystem (bad merge?)
#rb phil.popp

[CL 14447765 by Rob Gay in ue5-main branch]
2020-10-08 12:59:24 -04:00
..
2020-10-08 12:59:24 -04:00