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This is needed when upgrading localized text data in an editor-like environment via a BP, as any String -> Text conversion within a BP produces an invariant (unlocalizable) text * Moved the implementation of IEditableTextProperty::StaticStableTextId to TextNamespaceUtil::GetTextIdForEdit. * Added TextNamespaceUtil::EditTextProperty to safely edit a given text attribute to a given value. * Added TextNamespaceUtil::GenerateDeterministicTextKey as a way to build deterministic text keys for a given object and property pair. * Added UKismetTextLibrary::EditTextSourceString to expose the above to BPs in a way that can safely edit the source string of a text property. [FYI] Leon.Huang #rb alex.thomson [CL 30090283 by jamie dale in ue5-main branch]