Files
UnrealEngineUWP/Engine/Source/Runtime/CoreUObject
kevin macaulayvacher 9aa9ce185c FHarvestedRealm::NameExists changed to consume const FName& rather than FNameEntryId as it leaked the internal storage details for export names of the realm into the API.
Since we only store display names in the realm, we can directly compare FNames using display names when verifying we saved correctly.

114ms -> 3ms for SaveContext_NameExists over 71,680 instances for a QAGame cook

#jira UE-187673
[REVIEW] [at]francis.hurteau [at]danny.couture
#rb Francis.Hurteau

[CL 30270756 by kevin macaulayvacher in ue5-main branch]
2023-12-12 13:53:02 -05:00
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