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ec2b914fdffec3be774b701b9f29ee367cdc5cdc
UnrealEngineUWP/Engine/Source/Programs/UnrealBuildTool/Configuration/ModuleRules.cs
joe kirchoff fbc3e63d8a UnrealBuildTool: Set UE_VALIDATE_INTERNAL_API to control the define UE_INTERNAL which will be set to an empty macro for Engine modules and [[deprecated]] for non-engine modules. This will create a pch variant but will allow a way to stop (or at least discourage) the use of internal code that needs to be in public headers for performance or historical reasons, as well as a way to migrate internal code out of public headers over the span of a few releases
#jira UE-201038
#rb David.Harvey, Devin.Doucette

[CL 30172737 by joe kirchoff in ue5-main branch]
2023-12-06 19:31:44 -05:00

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