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eba4f3ca9964ec00a092674fed56527f5be58894
UnrealEngineUWP
/
Engine
/
Source
/
ThirdParty
/
PhysX
History
Josh Adams
a753de95c2
- Removed pause from PhysX build batch
...
[CL 2323149 by Josh Adams in Main branch]
2014-10-08 15:52:23 -04:00
..
APEX-1.3
Reenable RT destruction.
2014-07-21 15:26:37 -04:00
PhysX-3.3
- Initial "Fat" binary support for Android - multiple architectures at once, by compiling multiple .so's in one go of UBT (will be controlled by Project Settings, intentionally hidden for now)
2014-08-26 09:56:29 -04:00
APEX.Build.cs
Linux builds will now use APEX (TTP
#331981
).
2014-06-26 23:03:27 -04:00
PhysX.Build.cs
- Initial "Fat" binary support for Android - multiple architectures at once, by compiling multiple .so's in one go of UBT (will be controlled by Project Settings, intentionally hidden for now)
2014-08-26 09:56:29 -04:00
UE4_BuildThirdPartyLib.bat
- Removed pause from PhysX build batch
2014-10-08 15:52:23 -04:00
UE4_CopyThirdPartyLib.bat
Code snapshot for CL 2114451
2014-06-23 17:33:51 -04:00