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https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
- Moved UAT functionality to US3 -- now the GUI doesn't need UAT anymore. - The tool is syncing itself at startup and by default runs from copy. It assumes that Binaries/Win64 is writable, but I think its fine cause this tool is needed for syncing anyway. - User have to provide P4 port and P4 user from command line or from environment variables. It is also assumed that p4.exe is runnable from standard cmd.exe without providing a path. [CL 2094445 by Jaroslaw Palczynski in Main branch]
28 lines
560 B
C#
28 lines
560 B
C#
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class UnrealSync : ModuleRules
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{
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public UnrealSync(TargetInfo Target)
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{
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PublicIncludePaths.Add("Runtime/Launch/Public");
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PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"Core",
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"Projects",
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"Slate",
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"SlateCore",
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"SlateReflector",
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"StandaloneRenderer",
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"XmlParser"
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}
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);
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PrivateDependencyModuleNames.Add("Projects");
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}
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}
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