Files
UnrealEngineUWP/Engine/Source/Programs/UnrealSync/UnrealSync.Build.cs
Jaroslaw Palczynski 2477b5bd67 UnrealSync3 improvements:
- Moved UAT functionality to US3 -- now the GUI doesn't need UAT anymore.
- The tool is syncing itself at startup and by default runs from copy. It assumes that Binaries/Win64 is writable, but I think its fine cause this tool is needed for syncing anyway.
- User have to provide P4 port and P4 user from command line or from environment variables. It is also assumed that p4.exe is runnable from standard cmd.exe without providing a path.

[CL 2094445 by Jaroslaw Palczynski in Main branch]
2014-06-04 11:01:22 -04:00

28 lines
560 B
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class UnrealSync : ModuleRules
{
public UnrealSync(TargetInfo Target)
{
PublicIncludePaths.Add("Runtime/Launch/Public");
PrivateIncludePaths.Add("Runtime/Launch/Private"); // For LaunchEngineLoop.cpp include
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"Projects",
"Slate",
"SlateCore",
"SlateReflector",
"StandaloneRenderer",
"XmlParser"
}
);
PrivateDependencyModuleNames.Add("Projects");
}
}