Files
UnrealEngineUWP/Engine/Source/Programs/UnrealFrontend/Private/Commands/StatsConvertCommand.h
Max Preussner b8c2d04663 UFE: Broke out commands into separate files; removed unnecessary dependencies
#CodeReview: chris.gagnon, peter.sauerbrei

[CL 2318026 by Max Preussner in Main branch]
2014-10-02 18:49:18 -04:00

33 lines
601 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "StatsData.h"
#include "StatsFile.h"
class FStatsConvertCommand
{
public:
/** Executes the command. */
static void Run()
{
FStatsConvertCommand Instance;
Instance.InternalRun();
}
protected:
void InternalRun();
void WriteString( FArchive& Writer, const ANSICHAR* Format, ... );
void CollectAndWriteStatsValues( FArchive& Writer );
void ReadAndConvertStatMessages( FArchive& Reader, FArchive& Writer );
private:
FStatsReadStream Stream;
FStatsThreadState ThreadState;
TArray<FName> StatList;
};