Files
UnrealEngineUWP/Engine/Source/Programs/IOS/UnrealLaunchDaemon/UnrealLaunchDaemon.Target.cs

57 lines
1.5 KiB
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
using System.Collections.Generic;
public class UnrealLaunchDaemonTarget : TargetRules
{
public UnrealLaunchDaemonTarget(TargetInfo Target)
{
Type = TargetType.Program;
bUsesSlate = false;
//PlatformType = TargetRules.TargetPlatformType.Mobile;
//bRequiresUnrealHeaderGeneration = true;
}
//
// TargetRules interface.
//
public override bool GetSupportedPlatforms(ref List<UnrealTargetPlatform> OutPlatforms)
{
OutPlatforms.Add(UnrealTargetPlatform.IOS);
return true;
}
public override void SetupBinaries(
TargetInfo Target,
ref List<UEBuildBinaryConfiguration> OutBuildBinaryConfigurations,
ref List<string> OutExtraModuleNames
)
{
OutBuildBinaryConfigurations.Add(
new UEBuildBinaryConfiguration( InType: UEBuildBinaryType.Executable,
InModuleNames: new List<string>() { "UnrealLaunchDaemon" })
);
}
public override bool ShouldCompileMonolithic(UnrealTargetPlatform InPlatform, UnrealTargetConfiguration InConfiguration)
{
return true;
}
public override void SetupGlobalEnvironment(
TargetInfo Target,
ref LinkEnvironmentConfiguration OutLinkEnvironmentConfiguration,
ref CPPEnvironmentConfiguration OutCPPEnvironmentConfiguration
)
{
UEBuildConfiguration.bCompileLeanAndMeanUE = true;
UEBuildConfiguration.bBuildEditor = false;
UEBuildConfiguration.bCompileAgainstEngine = false;
OutLinkEnvironmentConfiguration.bHasExports = false;
OutLinkEnvironmentConfiguration.bBuildAdditionalConsoleApplication = false;
}
}