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eba4f3ca9964ec00a092674fed56527f5be58894
UnrealEngineUWP
/
Engine
/
Source
/
Editor
/
UMGEditor
/
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History
Mikolaj Sieluzycki
050cf02d86
UMGEditor private PCH cleanup.
...
#codereview Robert.Manuszewski [CL 2321071 by Mikolaj Sieluzycki in Main branch]
2014-10-07 07:01:31 -04:00
..
Settings
UMG - Adding grid snapping to the translation layout mode. Fixing some bugs with resolving pending selections when the root is selected. Caching lots of layout information in the designer now for all widgets so that it can be referenced at any time.
2014-09-17 15:32:16 -04:00
DesignerExtension.h
UMG - Introducing a Wrap Box that can wrap widgets onto a new line if it runs out of space. Introducing named slot support, still under development, but allows user widgets to expose slots that content can be placed into in different instances of the user widget. The designer now allows custom design time resolutions to be setup on a per widget basis, because sometimes you don't want to model a small widget as if it were a fullscreen widget. Fixing a bug with how the designer draws effects by having a shim widget that paints at a specific layer in the designers overlay. Introducing a modification to the progress bar so that the default progress bar brush is white, and the color is a tint so that progress bars can more easliy styed in UMG out of the box, fixes the 'my progress bar can't be blue' bug. Adding a small grid to the anchor dialog to give a sense of resize instead of just pulsing.
2014-09-30 15:08:57 -04:00
IUMGDesigner.h
UMG - Introducing a Wrap Box that can wrap widgets onto a new line if it runs out of space. Introducing named slot support, still under development, but allows user widgets to expose slots that content can be placed into in different instances of the user widget. The designer now allows custom design time resolutions to be setup on a per widget basis, because sometimes you don't want to model a small widget as if it were a fullscreen widget. Fixing a bug with how the designer draws effects by having a shim widget that paints at a specific layer in the designers overlay. Introducing a modification to the progress bar so that the default progress bar brush is white, and the color is a tint so that progress bars can more easliy styed in UMG out of the box, fixes the 'my progress bar can't be blue' bug. Adding a small grid to the anchor dialog to give a sense of resize instead of just pulsing.
2014-09-30 15:08:57 -04:00
UMGEditorModule.h
…
WidgetBlueprint.h
UMGEditor private PCH cleanup.
2014-10-07 07:01:31 -04:00
WidgetReference.h
UMG - Anchor point gizmo. There is now an gizmo you can use to manipulate anchor points of widgets inside a canvas. Speed improvements, widget references are a lot less heavy weight now.
2014-08-26 14:03:30 -04:00
WidgetTemplate.h
UMG - Reparenting is now limited to UUserWidget base classes in the blueprint editor. Exposing a way to get documentation for palette items. Adding convience methods for setting the brush/texture/material of a UImage widget.
2014-07-24 12:10:06 -04:00