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44 lines
1.5 KiB
C++
44 lines
1.5 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "ModuleInterface.h"
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#include "Toolkits/IToolkit.h" // For EAssetEditorMode
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#include "Toolkits/AssetEditorToolkit.h" // For FExtensibilityManager
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//#include "ITranslationEditor.h"
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class FTranslationEditor;
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class FTranslationEditorModule : public IModuleInterface,
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public IHasMenuExtensibility
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{
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public:
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// IModuleInterface
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virtual void StartupModule() override;
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virtual void ShutdownModule() override;
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/**
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* Creates an instance of translation editor object. Only virtual so that it can be called across the DLL boundary.
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*
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* @param ProjectName Name of the project to translate
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* @param TranslationTargetLanguage Language to translate to
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*
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* @return Interface to the new translation editor
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*/
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virtual TSharedRef<FTranslationEditor> CreateTranslationEditor( const FString& ManifestFile, const FString& ArchiveFile );
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/** Gets the extensibility managers for outside entities to extend translation editor's menus and toolbars */
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virtual TSharedPtr<FExtensibilityManager> GetMenuExtensibilityManager() {return MenuExtensibilityManager;}
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virtual TSharedPtr<FExtensibilityManager> GetToolbarExtensibilityManager() {return ToolbarExtensibilityManager;}
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/** Translation Editor app identifier string */
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static const FName TranslationEditorAppIdentifier;
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private:
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TSharedPtr<FExtensibilityManager> MenuExtensibilityManager;
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TSharedPtr<FExtensibilityManager> ToolbarExtensibilityManager;
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};
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