Files
UnrealEngineUWP/Engine/Source/Editor/TranslationEditor/Private/CustomFontColumn.h
Jaroslaw Palczynski ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00

61 lines
2.2 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IPropertyTableCustomColumn.h"
#include "Editor/PropertyEditor/Private/UserInterface/PropertyTable/PropertyTableConstants.h"
/**
* A property table custom column used to display text cells in a chosen font
*/
class FCustomFontColumn : public IPropertyTableCustomColumn
{
public:
FCustomFontColumn(FSlateFontInfo InFont = FEditorStyle::GetFontStyle( PropertyTableConstants::NormalFontStyle ), FOnClicked InOnChangeFontButtonClicked = NULL, FOnInt32ValueCommitted InOnFontSizeValueCommitted = NULL)
: Font(InFont)
, OnChangeFontButtonClicked(InOnChangeFontButtonClicked)
, OnFontSizeValueCommitted(InOnFontSizeValueCommitted)
{}
/** Begin IPropertyTableCustomColumn interface */
virtual bool Supports( const TSharedRef< IPropertyTableColumn >& Column, const TSharedRef< IPropertyTableUtilities >& Utilities ) const override;
virtual TSharedPtr< SWidget > CreateColumnLabel( const TSharedRef< IPropertyTableColumn >& Column, const TSharedRef< IPropertyTableUtilities >& Utilities, const FName& Style ) const override;
virtual TSharedPtr< IPropertyTableCellPresenter > CreateCellPresenter( const TSharedRef< IPropertyTableCell >& Cell, const TSharedRef< IPropertyTableUtilities >& Utilities, const FName& Style ) const override;
/** End IPropertyTableCustomColumn interface */
private:
/** Font to use for this column's cells */
FSlateFontInfo Font;
/** List of properties that this Custom Font Column should be used to display */
TArray<UProperty*> SupportedProperties;
/** Function to call when Change Font button clicked */
FOnClicked OnChangeFontButtonClicked;
/** Function to call when Font Size SpinBox's Value is committed */
FOnInt32ValueCommitted OnFontSizeValueCommitted;
public:
void SetFont(FSlateFontInfo InFont)
{
Font = InFont;
}
void AddSupportedProperty(UProperty* Property)
{
SupportedProperties.Add(Property);
}
void SetOnChangeFontButtonClicked(FOnClicked InOnClicked)
{
OnChangeFontButtonClicked = InOnClicked;
}
void SetOnFontSizeValueCommitted(FOnInt32ValueCommitted InOnFontSizeValueCommitted)
{
OnFontSizeValueCommitted = InOnFontSizeValueCommitted;
}
};