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34 lines
1.1 KiB
C++
34 lines
1.1 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#pragma once
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class IPropertyTableCell
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{
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public:
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virtual void Refresh() = 0;
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virtual bool IsReadOnly() const = 0;
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virtual bool IsBound() const = 0;
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virtual bool InEditMode() const = 0;
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virtual bool IsValid() const = 0;
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virtual FString GetValueAsString() const = 0;
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virtual FText GetValueAsText() const = 0;
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virtual void SetValueFromString( const FString& InString ) = 0;
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virtual TWeakObjectPtr< UObject > GetObject() const = 0;
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virtual TSharedPtr< class FPropertyNode > GetNode() const = 0;
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virtual TSharedRef< class IPropertyTableColumn > GetColumn() const = 0;
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virtual TSharedRef< class IPropertyTableRow > GetRow() const = 0;
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virtual TSharedRef< class IPropertyTable > GetTable() const = 0;
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virtual TSharedPtr< class IPropertyHandle > GetPropertyHandle() const = 0;
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virtual void EnterEditMode() = 0;
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virtual void ExitEditMode() = 0;
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DECLARE_EVENT( IPropertyTableCell, FEnteredEditModeEvent );
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virtual FEnteredEditModeEvent& OnEnteredEditMode() = 0;
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DECLARE_EVENT( IPropertyTableCell, FExitedEditModeEvent );
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virtual FExitedEditModeEvent& OnExitedEditMode() = 0;
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}; |