Files
UnrealEngineUWP/Engine/Source/Editor/MaterialEditor/Private/SMaterialPalette.cpp
James Golding 507c402a4e Remove Material Expression headers from Engine.h and only include where needed
#codereview nick.penwarden

[CL 2082041 by James Golding in Main branch]
2014-05-22 11:33:54 -04:00

242 lines
7.3 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "MaterialEditorModule.h"
#include "Materials/MaterialExpressionComment.h"
#include "Materials/MaterialFunction.h"
#include "EditorWidgets.h"
#include "AssetRegistryModule.h"
#include "MaterialEditor.h"
#include "SMaterialPalette.h"
#include "MaterialEditorActions.h"
#define LOCTEXT_NAMESPACE "MaterialPalette"
void SMaterialPaletteItem::Construct(const FArguments& InArgs, FCreateWidgetForActionData* const InCreateData)
{
FSlateFontInfo NameFont = FSlateFontInfo( FPaths::EngineContentDir() / TEXT("Slate/Fonts/Roboto-Regular.ttf"), 10);
check(InCreateData->Action.IsValid());
TSharedPtr<FEdGraphSchemaAction> GraphAction = InCreateData->Action;
ActionPtr = InCreateData->Action;
// Get the Hotkey gesture if one exists for this action
TSharedPtr<const FInputGesture> HotkeyGesture;
if (GraphAction->GetTypeId() == FMaterialGraphSchemaAction_NewNode::StaticGetTypeId())
{
UClass* MaterialExpressionClass = StaticCastSharedPtr<FMaterialGraphSchemaAction_NewNode>(GraphAction)->MaterialExpressionClass;
HotkeyGesture = FMaterialEditorSpawnNodeCommands::Get().GetGestureByClass(MaterialExpressionClass);
}
else if (GraphAction->GetTypeId() == FMaterialGraphSchemaAction_NewComment::StaticGetTypeId())
{
HotkeyGesture = FMaterialEditorSpawnNodeCommands::Get().GetGestureByClass(UMaterialExpressionComment::StaticClass());
}
// Find icons
const FSlateBrush* IconBrush = FEditorStyle::GetBrush(TEXT("NoBrush"));
FSlateColor IconColor = FSlateColor::UseForeground();
FString ToolTip = GraphAction->TooltipDescription;
FString IconToolTip = ToolTip;
bool bIsReadOnly = false;
TSharedRef<SWidget> IconWidget = CreateIconWidget( IconToolTip, IconBrush, IconColor );
TSharedRef<SWidget> NameSlotWidget = CreateTextSlotWidget( NameFont, InCreateData, bIsReadOnly );
TSharedRef<SWidget> HotkeyDisplayWidget = CreateHotkeyDisplayWidget( NameFont, HotkeyGesture );
// Create the actual widget
this->ChildSlot
[
SNew(SHorizontalBox)
// Icon slot
+SHorizontalBox::Slot()
.AutoWidth()
[
IconWidget
]
// Name slot
+SHorizontalBox::Slot()
.FillWidth(1.f)
.VAlign(VAlign_Center)
.Padding(3,0)
[
NameSlotWidget
]
// Hotkey slot
+SHorizontalBox::Slot()
.AutoWidth()
.HAlign(HAlign_Right)
[
HotkeyDisplayWidget
]
];
}
TSharedRef<SWidget> SMaterialPaletteItem::CreateHotkeyDisplayWidget(const FSlateFontInfo& NameFont, const TSharedPtr<const FInputGesture> HotkeyGesture)
{
FText HotkeyText;
if (HotkeyGesture.IsValid())
{
HotkeyText = HotkeyGesture->GetInputText();
}
return SNew(STextBlock)
.Text(HotkeyText)
.Font(NameFont);
}
//////////////////////////////////////////////////////////////////////////
void SMaterialPalette::Construct(const FArguments& InArgs, TWeakPtr<FMaterialEditor> InMaterialEditorPtr)
{
MaterialEditorPtr = InMaterialEditorPtr;
// Create the asset discovery indicator
FEditorWidgetsModule& EditorWidgetsModule = FModuleManager::LoadModuleChecked<FEditorWidgetsModule>("EditorWidgets");
TSharedRef<SWidget> AssetDiscoveryIndicator = EditorWidgetsModule.CreateAssetDiscoveryIndicator(EAssetDiscoveryIndicatorScaleMode::Scale_Vertical);
CategoryNames.Add(MakeShareable(new FString(TEXT("All"))));
CategoryNames.Add(MakeShareable(new FString(TEXT("Expressions"))));
CategoryNames.Add(MakeShareable(new FString(TEXT("Functions"))));
this->ChildSlot
[
SNew(SBorder)
.Padding(2.0f)
.BorderImage(FEditorStyle::GetBrush("ToolPanel.GroupBorder"))
[
SNew(SVerticalBox)
// Filter UI
+SVerticalBox::Slot()
.AutoHeight()
[
SNew(SHorizontalBox)
// Comment
+SHorizontalBox::Slot()
.VAlign(VAlign_Center)
.AutoWidth()
[
SNew(STextBlock)
.Text(LOCTEXT("Category", "Category: "))
]
// Combo button to select a class
+SHorizontalBox::Slot()
.VAlign(VAlign_Center)
[
SAssignNew(CategoryComboBox, STextComboBox)
.OptionsSource(&CategoryNames)
.OnSelectionChanged(this, &SMaterialPalette::CategorySelectionChanged)
.InitiallySelectedItem(CategoryNames[0])
]
]
// Content list
+SVerticalBox::Slot()
[
SNew(SOverlay)
+SOverlay::Slot()
.HAlign(HAlign_Fill)
.VAlign(VAlign_Fill)
[
// Old Expression and Function lists were auto expanded so do the same here for now
SAssignNew(GraphActionMenu, SGraphActionMenu)
.OnActionDragged(this, &SMaterialPalette::OnActionDragged)
.OnCreateWidgetForAction(this, &SMaterialPalette::OnCreateWidgetForAction)
.OnCollectAllActions(this, &SMaterialPalette::CollectAllActions)
.AutoExpandActionMenu(true)
]
+SOverlay::Slot()
.HAlign(HAlign_Fill)
.VAlign(VAlign_Bottom)
.Padding(FMargin(24, 0, 24, 0))
[
// Asset discovery indicator
AssetDiscoveryIndicator
]
]
]
];
// Register with the Asset Registry to be informed when it is done loading up files.
FAssetRegistryModule& AssetRegistryModule = FModuleManager::GetModuleChecked<FAssetRegistryModule>(TEXT("AssetRegistry"));
AssetRegistryModule.Get().OnAssetAdded().AddSP(this, &SMaterialPalette::AddAssetFromAssetRegistry);
AssetRegistryModule.Get().OnAssetRemoved().AddSP(this, &SMaterialPalette::RemoveAssetFromRegistry);
AssetRegistryModule.Get().OnAssetRenamed().AddSP(this, &SMaterialPalette::RenameAssetFromRegistry);
}
TSharedRef<SWidget> SMaterialPalette::OnCreateWidgetForAction(FCreateWidgetForActionData* const InCreateData)
{
return SNew(SMaterialPaletteItem, InCreateData);
}
void SMaterialPalette::CollectAllActions(FGraphActionListBuilderBase& OutAllActions)
{
const UMaterialGraphSchema* Schema = GetDefault<UMaterialGraphSchema>();
FGraphActionMenuBuilder ActionMenuBuilder;
// Determine all possible actions
Schema->GetPaletteActions(ActionMenuBuilder, GetFilterCategoryName(), MaterialEditorPtr.Pin()->MaterialFunction != NULL);
//@TODO: Avoid this copy
OutAllActions.Append(ActionMenuBuilder);
}
FString SMaterialPalette::GetFilterCategoryName() const
{
if (CategoryComboBox.IsValid())
{
return *CategoryComboBox->GetSelectedItem();
}
else
{
return TEXT("All");
}
}
void SMaterialPalette::CategorySelectionChanged(TSharedPtr<FString> NewSelection, ESelectInfo::Type SelectInfo)
{
RefreshActionsList(true);
}
void SMaterialPalette::AddAssetFromAssetRegistry(const FAssetData& InAddedAssetData)
{
// Grab the asset class, it will be checked for being a material function.
UClass* Asset = FindObject<UClass>(ANY_PACKAGE, *InAddedAssetData.AssetClass.ToString());
if(Asset->IsChildOf(UMaterialFunction::StaticClass()))
{
RefreshActionsList(true);
}
}
void SMaterialPalette::RemoveAssetFromRegistry(const FAssetData& InAddedAssetData)
{
// Grab the asset class, it will be checked for being a material function.
UClass* Asset = FindObject<UClass>(ANY_PACKAGE, *InAddedAssetData.AssetClass.ToString());
if(Asset->IsChildOf(UMaterialFunction::StaticClass()))
{
RefreshActionsList(true);
}
}
void SMaterialPalette::RenameAssetFromRegistry(const FAssetData& InAddedAssetData, const FString& InNewName)
{
// Grab the asset class, it will be checked for being a material function.
UClass* Asset = FindObject<UClass>(ANY_PACKAGE, *InAddedAssetData.AssetClass.ToString());
if(Asset->IsChildOf(UMaterialFunction::StaticClass()))
{
RefreshActionsList(true);
}
}
#undef LOCTEXT_NAMESPACE