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177 lines
6.3 KiB
C++
177 lines
6.3 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Toolkits/AssetEditorToolkit.h"
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#include "SMaterialEditorViewport.h"
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/**
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* Material Instance Editor class
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*/
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class FMaterialInstanceEditor : public IMaterialEditor, public FNotifyHook, public FGCObject, public FEditorUndoClient
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{
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public:
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virtual void RegisterTabSpawners(const TSharedRef<class FTabManager>& TabManager) override;
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virtual void UnregisterTabSpawners(const TSharedRef<class FTabManager>& TabManager) override;
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/**
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* Edits the specified material instance object
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*
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* @param Mode Asset editing mode for this editor (standalone or world-centric)
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* @param InitToolkitHost When Mode is WorldCentric, this is the level editor instance to spawn this editor within
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* @param ObjectToEdit The material instance to edit
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*/
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void InitMaterialInstanceEditor( const EToolkitMode::Type Mode, const TSharedPtr< class IToolkitHost >& InitToolkitHost, UObject* ObjectToEdit );
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virtual ~FMaterialInstanceEditor();
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/** FGCObject interface */
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virtual void AddReferencedObjects(FReferenceCollector& Collector) override;
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/** IToolkit interface */
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virtual FName GetToolkitFName() const override;
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virtual FText GetBaseToolkitName() const override;
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virtual FString GetWorldCentricTabPrefix() const override;
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/** @return Returns the color and opacity to use for the color that appears behind the tab text for this toolkit's tab in world-centric mode. */
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virtual FLinearColor GetWorldCentricTabColorScale() const override;
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/** The material instance applied to the preview mesh. */
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virtual UMaterialInterface* GetMaterialInterface() const override;
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/** Pre edit change notify for properties. */
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virtual void NotifyPreChange( UProperty* PropertyAboutToChange );
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/** Post edit change notify for properties. */
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virtual void NotifyPostChange( const FPropertyChangedEvent& PropertyChangedEvent, UProperty* PropertyThatChanged );
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/** Rebuilds the inheritance list for this material instance. */
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void RebuildInheritanceList();
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/** Rebuilds the editor when the original material changes */
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void RebuildMaterialInstanceEditor();
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/**
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* Draws messages on the specified viewport and canvas.
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*/
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virtual void DrawMessages( FViewport* Viewport, FCanvas* Canvas );
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/**
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* Draws sampler/texture mismatch warning strings.
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* @param Canvas - The canvas on which to draw.
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* @param DrawPositionY - The Y position at which to draw. Upon return contains the Y value following the last line of text drawn.
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*/
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void DrawSamplerWarningStrings(FCanvas* Canvas, int32& DrawPositionY);
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/** Passes instructions to the preview viewport */
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bool SetPreviewMesh(UStaticMesh* InStaticMesh, USkeletalMesh* InSkeletalMesh);
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bool SetPreviewMesh(const TCHAR* InMeshName);
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void SetPreviewMaterial(UMaterialInterface* InMaterialInterface);
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/** Returns true if hidden parameters should be shown */
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void GetShowHiddenParameters(bool& bShowHiddenParameters);
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protected:
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/** Saves editor settings. */
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void SaveSettings();
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/** Loads editor settings. */
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void LoadSettings();
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/** Syncs the GB to the selected parent in the inheritance list. */
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void SyncSelectedParentToGB();
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/** Opens the editor for the selected parent. */
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void OpenSelectedParentEditor(UMaterialInterface* InMaterialInterface);
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/** Updated the properties pane */
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void UpdatePropertyWindow();
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virtual UObject* GetSyncObject();
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private:
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/** Binds our UI commands to delegates */
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void BindCommands();
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/** Commands for the ShowAllMaterialParametersEnabled button */
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void ToggleShowAllMaterialParameters();
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bool IsShowAllMaterialParametersChecked() const;
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/** Commands for the ToggleMobileStats button */
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void ToggleMobileStats();
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bool IsToggleMobileStatsChecked() const;
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/** Commands for the Parents menu */
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void OnOpenMaterial();
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void OnShowInContentBrowser();
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/** Commands for the Inheritance list */
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void OnInheritanceListDoubleClick( TWeakObjectPtr<UMaterialInterface> InMaterialInterface );
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TSharedPtr<SWidget> OnInheritanceListRightClick();
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TSharedRef<ITableRow> OnInheritanceListGenerateRow( TWeakObjectPtr<UMaterialInterface> InMaterialInterface, const TSharedRef<STableViewBase>& OwnerTable );
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/** Returns the currently selected item from the parents list */
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UMaterialInterface* GetSelectedParent() const;
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/** Creates all internal widgets for the tabs to point at */
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void CreateInternalWidgets();
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/** Builds the toolbar widget for the material editor */
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void ExtendToolbar();
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/** Allows editor to veto the setting of a preview mesh */
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virtual bool ApproveSetPreviewMesh(UStaticMesh* InStaticMesh, USkeletalMesh* InSkeletalMesh) override;
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/** Spawns the preview tab */
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TSharedRef<SDockTab> SpawnTab_Preview( const FSpawnTabArgs& Args );
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/** Spawns the properties tab */
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TSharedRef<SDockTab> SpawnTab_Properties( const FSpawnTabArgs& Args );
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/** Spawns the parents tab */
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TSharedRef<SDockTab> SpawnTab_Parents( const FSpawnTabArgs& Args );
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/** Caches the specified tab for later retrieval */
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void AddToSpawnedToolPanels( const FName& TabIdentifier, const TSharedRef<SDockTab>& SpawnedTab );
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/** Refresh the viewport and property window */
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void Refresh();
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// Begin FEditorUndoClient Interface
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virtual void PostUndo( bool bSuccess ) override;
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virtual void PostRedo( bool bSuccess ) override;
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// End of FEditorUndoClient
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private:
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/** List of open tool panels; used to ensure only one exists at any one time */
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TMap< FName, TWeakPtr<class SDockTab> > SpawnedToolPanels;
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/** Preview Viewport widget */
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TSharedPtr<class SMaterialEditorViewport> PreviewVC;
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/** Property View */
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TSharedPtr<class IDetailsView> MaterialInstanceDetails;
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/** Parent View */
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TSharedPtr<class SListView<TWeakObjectPtr<UMaterialInterface>>> MaterialInstanceParentsList;
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/** Object that stores all of the possible parameters we can edit. */
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UMaterialEditorInstanceConstant* MaterialEditorInstance;
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/** List of parents used to populate the inheritance list chain. */
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TArray< TWeakObjectPtr<UMaterialInterface> > ParentList;
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/** Whether or not we should be displaying all the material parameters */
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bool bShowAllMaterialParameters;
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/** Whether to show mobile material stats. */
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bool bShowMobileStats;
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/** The ids for the tabs spawned by this toolkit */
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static const FName PreviewTabId;
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static const FName PropertiesTabId;
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static const FName ParentsTabId;
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};
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