Files
UnrealEngineUWP/Engine/Source/Editor/MaterialEditor/Private/MaterialEditorDetailCustomization.h
Jaroslaw Palczynski ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00

91 lines
3.3 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
DECLARE_DELEGATE_OneParam(FOnCollectParameterGroups, TArray<FString>*);
class FMaterialExpressionParameterDetails : public IDetailCustomization
{
public:
/** Makes a new instance of this detail layout class for a specific detail view requesting it */
static TSharedRef<class IDetailCustomization> MakeInstance(FOnCollectParameterGroups InCollectGroupsDelegate);
/** Constructor requires a delegate to populate group names with */
FMaterialExpressionParameterDetails(FOnCollectParameterGroups InCollectGroupsDelegate);
/** IDetailCustomization interface */
virtual void CustomizeDetails( IDetailLayoutBuilder& DetailLayout ) override;
private:
/** Populates the group name that this parameter details uses */
void PopulateGroups();
/** Functions used to make the custom combo button with editable text */
TSharedRef< ITableRow > MakeDetailsGroupViewWidget( TSharedPtr<FString> Item, const TSharedRef< STableViewBase >& OwnerTable );
void OnSelectionChanged( TSharedPtr<FString> ProposedSelection, ESelectInfo::Type SelectInfo );
void OnTextCommitted( const FText& InText, ETextCommit::Type CommitInfo);
FString OnGetString() const;
FText OnGetText() const;
private:
/** The property handle to the groups */
TSharedPtr<class IPropertyHandle> GroupPropertyHandle;
/** Custom widgets (combo button with editable text) to access the property with */
TWeakPtr<SComboButton> GroupComboButton;
TWeakPtr<SEditableText> GroupEditBox;
TWeakPtr<SListView<TSharedPtr<FString>>> GroupListView;
/** Delegate to call to collect a list of groups with */
FOnCollectParameterGroups CollectGroupsDelegate;
/** A list of all group names to choose from */
TArray<TSharedPtr<FString>> GroupsSource;
};
/**
* Customizes the details of a CollectionParameter node,
* specifically creating a vertical box for ParameterName with only valid entries based on the current collection.
*/
class FMaterialExpressionCollectionParameterDetails : public IDetailCustomization
{
public:
/** Makes a new instance of this detail layout class for a specific detail view requesting it */
static TSharedRef<class IDetailCustomization> MakeInstance();
/** Constructor requires a delegate to populate group names with */
FMaterialExpressionCollectionParameterDetails();
/** IDetailCustomization interface */
virtual void CustomizeDetails( IDetailLayoutBuilder& DetailLayout ) override;
private:
/** Populates the group name that this parameter details uses */
void PopulateParameters();
/** Functions used to make the custom combo button with editable text */
TSharedRef< ITableRow > MakeDetailsGroupViewWidget( TSharedPtr<FString> Item, const TSharedRef< STableViewBase >& OwnerTable );
void OnSelectionChanged( TSharedPtr<FString> ProposedSelection, ESelectInfo::Type SelectInfo );
FString GetToolTipText() const;
FString GetParameterNameString() const;
bool IsParameterNameComboEnabled() const;
void OnCollectionChanged();
private:
TSharedPtr<class IPropertyHandle> CollectionPropertyHandle;
/** The property handle to the parameter name */
TSharedPtr<class IPropertyHandle> ParameterNamePropertyHandle;
TWeakPtr<SComboButton> ParameterComboButton;
TWeakPtr<SListView<TSharedPtr<FString>>> ParameterListView;
/** A list of all parameter names to choose from */
TArray<TSharedPtr<FString>> ParametersSource;
};