Files
UnrealEngineUWP/Engine/Source/Editor/Levels/Public/LevelBrowserSettings.h
Max Preussner 331984d20c Settings: moved level browser settings into LevelBrowser module
[CL 2080434 by Max Preussner in Main branch]
2014-05-21 11:16:12 -04:00

43 lines
1.1 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
LevelBrowserSettings.h: Declares the ULevelBrowserSettings class.
=============================================================================*/
#pragma once
#include "LevelBrowserSettings.generated.h"
/**
* Implements settings for the level browser.
*/
UCLASS(config=EditorUserSettings)
class LEVELS_API ULevelBrowserSettings
: public UObject
{
GENERATED_UCLASS_BODY()
public:
/** True if the actor count is displayed in the slate level browser */
UPROPERTY(config)
uint32 bDisplayActorCount:1;
/** True if the Lightmass Size is displayed in the slate level browser */
UPROPERTY(config)
uint32 bDisplayLightmassSize:1;
/** True if the File Size is displayed in the slate level browser */
UPROPERTY(config)
uint32 bDisplayFileSize:1;
/** True if Level Paths are displayed in the slate level browser */
UPROPERTY(config)
uint32 bDisplayPaths:1;
/** True if the Editor Offset is displayed in the slate level browser */
UPROPERTY(config)
uint32 bDisplayEditorOffset:1;
};