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eba4f3ca9964ec00a092674fed56527f5be58894
UnrealEngineUWP
/
Engine
/
Source
/
Editor
/
LevelEditor
/
Public
History
Michael Noland
928559eaa0
Editor: Coding-standards fixes (TypeName [*|&] VariableName -> TypeName[*|&] VariableName)
...
[CL 2316341 by Michael Noland in Main branch]
2014-10-01 14:45:23 -04:00
..
DlgDeltaTransform.h
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
ILevelEditor.h
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
ILevelViewport.h
Dev to Main from cl
#2110143
2014-06-26 17:26:58 -04:00
LevelEditor.h
Extensibility - Adding an event plugin authors can hook in the level editor module to capture when the tab manager is changed (OnTabManagerChanged). After that event it's safe to call GetLevelEditorTabManager and register your tab spawner from a plugin.
2014-06-25 12:49:26 -04:00
LevelEditorActions.h
Editor: Coding-standards fixes (TypeName [*|&] VariableName -> TypeName[*|&] VariableName)
2014-10-01 14:45:23 -04:00
LevelEditorModesActions.h
UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
2014-06-13 06:14:46 -04:00
LevelViewportActions.h
Locking a viewport to a camera actor now correctly uses the camera's properties
2014-06-23 10:25:08 -04:00
LightingTools.h
Engine source (Main branch up to CL 2026164)
2014-03-14 14:13:41 -04:00
LightmapResRatioAdjust.h
Fixup multiline comments that are meant to be documentation. Need to start with /** for doxygen to parse them.
2014-08-21 08:33:39 -04:00
SLevelViewport.h
Reset show flags and some views when a new level is opened
2014-09-09 17:05:35 -04:00