Files
UnrealEngineUWP/Engine/Source/Editor/GraphEditor/Private/SoundNodes/SGraphNodeSoundBase.h
Jaroslaw Palczynski ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00

22 lines
535 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
class SGraphNodeSoundBase : public SGraphNode
{
public:
SLATE_BEGIN_ARGS(SGraphNodeSoundBase){}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, class USoundCueGraphNode* InNode);
protected:
// SGraphNode Interface
virtual void CreateOutputSideAddButton(TSharedPtr<SVerticalBox> OutputBox) override;
virtual EVisibility IsAddPinButtonVisible() const override;
virtual FReply OnAddPin() override;
private:
USoundCueGraphNode* SoundNode;
};