Files
UnrealEngineUWP/Engine/Source/Editor/DeviceProfileEditor/Private/SDeviceProfileEditorSingleProfileView.h
Max Preussner 121fccd2ab Code and documentation cleanup pass
- removed dummy UClasses (no longer needed)
- removed file header comments (not used)
- removed duplicated function documentation in cpp files
- documentation cleanup, punctuation, spelling etc.
- pragma once include guards (now work on all platforms)
- relative public includes (are auto-discovered by UBT)
- fixed too many/too few line breaks
- deleted empty files
- missing override
- NULL to nullptr

[CL 2305058 by Max Preussner in Main branch]
2014-09-21 20:35:48 -04:00

38 lines
832 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#define LOCTEXT_NAMESPACE "DeviceProfileEditorSingleProfileView"
/**
* Slate widget to allow users to select device profiles
*/
class SDeviceProfileEditorSingleProfileView
: public SCompoundWidget
{
public:
SLATE_BEGIN_ARGS(SDeviceProfileEditorSingleProfileView) {}
SLATE_DEFAULT_SLOT( FArguments, Content )
SLATE_END_ARGS()
/** Constructs this widget with InArgs */
void Construct( const FArguments& InArgs, TWeakObjectPtr< UDeviceProfile > InDeviceProfile );
/** Destructor */
~SDeviceProfileEditorSingleProfileView(){}
private:
/** The profile selected from the current list. */
TWeakObjectPtr< UDeviceProfile > EditingProfile;
/** Holds the details view. */
TSharedPtr<IDetailsView> SettingsView;
};
#undef LOCTEXT_NAMESPACE