Files
UnrealEngineUWP/Engine/Source/Editor/DeviceProfileEditor/Private/SDeviceProfileEditorSingleProfileView.cpp
Max Preussner 121fccd2ab Code and documentation cleanup pass
- removed dummy UClasses (no longer needed)
- removed file header comments (not used)
- removed duplicated function documentation in cpp files
- documentation cleanup, punctuation, spelling etc.
- pragma once include guards (now work on all platforms)
- relative public includes (are auto-discovered by UBT)
- fixed too many/too few line breaks
- deleted empty files
- missing override
- NULL to nullptr

[CL 2305058 by Max Preussner in Main branch]
2014-09-21 20:35:48 -04:00

42 lines
1.1 KiB
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "DeviceProfileEditorPCH.h"
#include "DeviceProfiles/DeviceProfile.h"
#include "PropertyEditorModule.h"
#define LOCTEXT_NAMESPACE "DeviceProfileEditorSingleProfileView"
void SDeviceProfileEditorSingleProfileView::Construct(const FArguments& InArgs, TWeakObjectPtr< UDeviceProfile > InDeviceProfileToView)
{
EditingProfile = InDeviceProfileToView;
// initialize settings view
FDetailsViewArgs DetailsViewArgs;
{
DetailsViewArgs.bAllowSearch = false;
DetailsViewArgs.bSearchInitialKeyFocus = false;
DetailsViewArgs.bHideSelectionTip = true;
DetailsViewArgs.bLockable = false;
DetailsViewArgs.bObjectsUseNameArea = false;
DetailsViewArgs.bUpdatesFromSelection = false;
DetailsViewArgs.bShowOptions = false;
}
SettingsView = FModuleManager::GetModuleChecked<FPropertyEditorModule>("PropertyEditor").CreateDetailView(DetailsViewArgs);
SettingsView->SetObject(EditingProfile.Get());
ChildSlot
[
SNew(SBorder)
.BorderImage(FEditorStyle::GetBrush("NoBorder"))
[
SettingsView.ToSharedRef()
]
];
}
#undef LOCTEXT_NAMESPACE