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- removed dummy UClasses (no longer needed) - removed file header comments (not used) - removed duplicated function documentation in cpp files - documentation cleanup, punctuation, spelling etc. - pragma once include guards (now work on all platforms) - relative public includes (are auto-discovered by UBT) - fixed too many/too few line breaks - deleted empty files - missing override - NULL to nullptr [CL 2305058 by Max Preussner in Main branch]
42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#include "DeviceProfileEditorPCH.h"
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#include "DeviceProfiles/DeviceProfile.h"
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#include "PropertyEditorModule.h"
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#define LOCTEXT_NAMESPACE "DeviceProfileEditorSingleProfileView"
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void SDeviceProfileEditorSingleProfileView::Construct(const FArguments& InArgs, TWeakObjectPtr< UDeviceProfile > InDeviceProfileToView)
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{
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EditingProfile = InDeviceProfileToView;
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// initialize settings view
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FDetailsViewArgs DetailsViewArgs;
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{
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DetailsViewArgs.bAllowSearch = false;
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DetailsViewArgs.bSearchInitialKeyFocus = false;
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DetailsViewArgs.bHideSelectionTip = true;
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DetailsViewArgs.bLockable = false;
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DetailsViewArgs.bObjectsUseNameArea = false;
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DetailsViewArgs.bUpdatesFromSelection = false;
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DetailsViewArgs.bShowOptions = false;
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}
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SettingsView = FModuleManager::GetModuleChecked<FPropertyEditorModule>("PropertyEditor").CreateDetailView(DetailsViewArgs);
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SettingsView->SetObject(EditingProfile.Get());
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ChildSlot
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[
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SNew(SBorder)
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.BorderImage(FEditorStyle::GetBrush("NoBorder"))
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[
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SettingsView.ToSharedRef()
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]
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];
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}
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#undef LOCTEXT_NAMESPACE
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