Files
UnrealEngineUWP/Engine/Source/Editor/ContentBrowser/ContentBrowser.Build.cs
bruce nesbit d60a5de509 Converted widget .Tag instances for tutorials to use MetaData
[CL 2286138 by bruce nesbit in Main branch]
2014-09-05 07:39:52 -04:00

60 lines
1.2 KiB
C#

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class ContentBrowser : ModuleRules
{
public ContentBrowser(TargetInfo Target)
{
PrivateIncludePathModuleNames.AddRange(
new string[] {
"AssetRegistry",
"AssetTools",
"CollectionManager",
"EditorWidgets",
"MainFrame",
"SourceControl",
"SourceControlWindows",
"ReferenceViewer"
}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"AppFramework",
"Core",
"CoreUObject",
"InputCore",
"Engine",
"Slate",
"SlateCore",
"EditorStyle",
"SourceControl",
"SourceControlWindows",
"WorkspaceMenuStructure",
"UnrealEd",
"EditorWidgets",
"Projects"
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"PropertyEditor",
"AssetRegistry",
"AssetTools",
"CollectionManager",
"EditorWidgets",
"MainFrame",
"ReferenceViewer"
}
);
PublicIncludePathModuleNames.AddRange(
new string[] {
"IntroTutorials"
}
);
}
}