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30 lines
841 B
C++
30 lines
841 B
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "KismetCompiler.h"
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#include "VariableSetHandler.h"
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class FKCHandler_StructMemberVariableGet : public FNodeHandlingFunctor
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{
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public:
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FKCHandler_StructMemberVariableGet(FKismetCompilerContext& InCompilerContext)
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: FNodeHandlingFunctor(InCompilerContext)
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{
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}
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virtual void RegisterNet(FKismetFunctionContext& Context, UEdGraphPin* Net) override;
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virtual void RegisterNets(FKismetFunctionContext& Context, UEdGraphNode* InNode) override;
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};
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class FKCHandler_StructMemberVariableSet : public FKCHandler_VariableSet
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{
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public:
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FKCHandler_StructMemberVariableSet(FKismetCompilerContext& InCompilerContext)
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: FKCHandler_VariableSet(InCompilerContext)
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{
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}
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virtual void RegisterNets(FKismetFunctionContext& Context, UEdGraphNode* InNode) override;
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}; |