Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Private/StructMemberNodeHandlers.h
Jaroslaw Palczynski ebce413232 UE4 Refactoring. Changed OVERRIDE and FINAL macros to keywords override and final.
[CL 2104397 by Jaroslaw Palczynski in Main branch]
2014-06-13 06:14:46 -04:00

30 lines
841 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "KismetCompiler.h"
#include "VariableSetHandler.h"
class FKCHandler_StructMemberVariableGet : public FNodeHandlingFunctor
{
public:
FKCHandler_StructMemberVariableGet(FKismetCompilerContext& InCompilerContext)
: FNodeHandlingFunctor(InCompilerContext)
{
}
virtual void RegisterNet(FKismetFunctionContext& Context, UEdGraphPin* Net) override;
virtual void RegisterNets(FKismetFunctionContext& Context, UEdGraphNode* InNode) override;
};
class FKCHandler_StructMemberVariableSet : public FKCHandler_VariableSet
{
public:
FKCHandler_StructMemberVariableSet(FKismetCompilerContext& InCompilerContext)
: FKCHandler_VariableSet(InCompilerContext)
{
}
virtual void RegisterNets(FKismetFunctionContext& Context, UEdGraphNode* InNode) override;
};