Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Private/MakeStructHandler.h
Maciej Mroz 16465aabb0 Blueprint: Structure Setter Node. First version.
#codereview Nick.Whiting

[CL 2121726 by Maciej Mroz in Main branch]
2014-06-30 06:59:25 -04:00

19 lines
624 B
C++

#pragma once
#include "KismetCompilerMisc.h"
//////////////////////////////////////////////////////////////////////////
// FKCHandler_MakeStruct
class FKCHandler_MakeStruct : public FNodeHandlingFunctor
{
public:
FKCHandler_MakeStruct(FKismetCompilerContext& InCompilerContext);
virtual UEdGraphPin* FindStructPinChecked(UEdGraphNode* Node) const;
virtual void RegisterNets(FKismetFunctionContext& Context, UEdGraphNode* InNode) override;
virtual void RegisterNet(FKismetFunctionContext& Context, UEdGraphPin* Net) override;
virtual void Compile(FKismetFunctionContext& Context, UEdGraphNode* InNode) override;
};