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30 lines
1.2 KiB
C++
30 lines
1.2 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#include "BlueprintGraphPrivatePCH.h"
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#include "BlueprintEditorSettings.h"
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#include "Editor/UnrealEd/Classes/Settings/EditorExperimentalSettings.h"
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#include "Editor/UnrealEd/Classes/Editor/EditorUserSettings.h"
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UBlueprintEditorSettings::UBlueprintEditorSettings(const class FPostConstructInitializeProperties& PCIP)
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: Super(PCIP)
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{
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bSaveOnCompile = false;
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bShowGraphInstructionText = true;
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NodeTemplateCacheCapMB = 20.f;
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bUseTargetContextForNodeMenu = true;
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bExposeAllMemberComponentFunctions = true;
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bShowContextualFavorites = false;
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bFlattenFavoritesMenus = true;
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bUseLegacyMenuingSystem = false;
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bShowDetailedCompileResults = false;
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CompileEventDisplayThresholdMs = 5;
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// settings that were moved out of experimental...
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UEditorExperimentalSettings const* ExperimentalSettings = GetDefault<UEditorExperimentalSettings>();
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bDrawMidpointArrowsInBlueprints = ExperimentalSettings->bDrawMidpointArrowsInBlueprints;
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// settings that were moved out of editor-user settings...
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UEditorUserSettings const* UserSettings = GetDefault<UEditorUserSettings>();
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bShowActionMenuItemSignatures = UserSettings->bDisplayActionListItemRefIds;
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}
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