Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_InputVectorAxisEvent.h
Mike Beach 1cfc231519 Handling enum/struct assets (so that the can be added into the blueprint menu database as they're created/updated).
Lots o' files!(changing UK2Node's GetMenuActions() function signature).

[CL 2269082 by Mike Beach in Main branch]
2014-08-23 20:16:29 -04:00

18 lines
686 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "K2Node_InputAxisKeyEvent.h"
#include "K2Node_InputVectorAxisEvent.generated.h"
UCLASS(MinimalAPI)
class UK2Node_InputVectorAxisEvent : public UK2Node_InputAxisKeyEvent
{
GENERATED_UCLASS_BODY()
// Begin UK2Node interface
virtual void ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const override;
virtual UClass* GetDynamicBindingClass() const override;
virtual void RegisterDynamicBinding(UDynamicBlueprintBinding* BindingObject) const override;
virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
// End UK2Node interface
};