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Lots o' files!(changing UK2Node's GetMenuActions() function signature). [CL 2269082 by Mike Beach in Main branch]
56 lines
1.9 KiB
C++
56 lines
1.9 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "K2Node.h"
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#include "K2Node_InputTouch.generated.h"
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UCLASS(MinimalAPI)
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class UK2Node_InputTouch : public UK2Node
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{
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GENERATED_UCLASS_BODY()
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// Prevents actors with lower priority from handling this input
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UPROPERTY(EditAnywhere, Category="Input")
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uint32 bConsumeInput:1;
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// Should the binding execute even when the game is paused
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UPROPERTY(EditAnywhere, Category="Input")
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uint32 bExecuteWhenPaused:1;
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// Should any bindings to this event in parent classes be removed
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UPROPERTY(EditAnywhere, Category="Input")
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uint32 bOverrideParentBinding:1;
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// Begin UObject interface
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virtual void PostLoad() override;
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// End UObject interface
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// Begin UK2Node interface.
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virtual bool ShouldShowNodeProperties() const override { return true; }
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virtual void ExpandNode(FKismetCompilerContext& CompilerContext, UEdGraph* SourceGraph) override;
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// End UK2Node interface
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// Begin UEdGraphNode interface.
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virtual void AllocateDefaultPins() override;
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virtual FLinearColor GetNodeTitleColor() const override;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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virtual FName GetPaletteIcon(FLinearColor& OutColor) const override{ return TEXT("GraphEditor.TouchEvent_16x"); }
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virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
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virtual FText GetMenuCategory() const override;
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virtual bool IsCompatibleWithGraph(const UEdGraph* TargetGraph) const override;
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// End UEdGraphNode interface.
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BLUEPRINTGRAPH_API static UEnum* GetTouchIndexEnum();
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/** Get the 'pressed' input pin */
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BLUEPRINTGRAPH_API UEdGraphPin* GetPressedPin() const;
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/** Get the 'released' input pin */
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BLUEPRINTGRAPH_API UEdGraphPin* GetReleasedPin() const;
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BLUEPRINTGRAPH_API UEdGraphPin* GetLocationPin() const;
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BLUEPRINTGRAPH_API UEdGraphPin* GetFingerIndexPin() const;
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};
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