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27 lines
884 B
C++
27 lines
884 B
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "K2Node_GetEnumeratorName.h"
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#include "K2Node_GetEnumeratorNameAsString.generated.h"
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UCLASS(MinimalAPI)
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class UK2Node_GetEnumeratorNameAsString : public UK2Node_GetEnumeratorName
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{
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GENERATED_UCLASS_BODY()
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// Begin UEdGraphNode interface
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virtual void AllocateDefaultPins() override;
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virtual FText GetTooltipText() const override;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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virtual FName GetPaletteIcon(FLinearColor& OutColor) const override{ return TEXT("GraphEditor.Enum_16x"); }
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// End UEdGraphNode interface
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// UK2Node interface
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virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
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virtual FText GetMenuCategory() const override;
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// End UK2Node interface
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virtual FName GetFunctionName() const override;
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};
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