Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_GetEnumeratorNameAsString.h
2014-09-03 18:14:09 -04:00

27 lines
884 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "K2Node_GetEnumeratorName.h"
#include "K2Node_GetEnumeratorNameAsString.generated.h"
UCLASS(MinimalAPI)
class UK2Node_GetEnumeratorNameAsString : public UK2Node_GetEnumeratorName
{
GENERATED_UCLASS_BODY()
// Begin UEdGraphNode interface
virtual void AllocateDefaultPins() override;
virtual FText GetTooltipText() const override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual FName GetPaletteIcon(FLinearColor& OutColor) const override{ return TEXT("GraphEditor.Enum_16x"); }
// End UEdGraphNode interface
// UK2Node interface
virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
virtual FText GetMenuCategory() const override;
// End UK2Node interface
virtual FName GetFunctionName() const override;
};