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72 lines
2.7 KiB
C++
72 lines
2.7 KiB
C++
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "K2Node_Event.h"
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#include "EdGraph/EdGraphNodeUtils.h" // for FNodeTextCache
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#include "K2Node_CustomEvent.generated.h"
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UCLASS(MinimalAPI)
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class UK2Node_CustomEvent : public UK2Node_Event
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{
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GENERATED_UCLASS_BODY()
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/** Specifies that the event can be triggered in Editor */
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UPROPERTY()
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bool bCallInEditor;
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virtual bool IsEditable() const override;
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// Begin UEdGraphNode interface
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virtual void ReconstructNode() override;
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virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
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virtual void OnRenameNode(const FString& NewName) override;
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virtual TSharedPtr<class INameValidatorInterface> MakeNameValidator() const override;
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virtual FText GetTooltipText() const override;
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virtual FString GetDocumentationLink() const override;
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virtual FString GetDocumentationExcerptName() const override;
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virtual FName GetPaletteIcon(FLinearColor& OutColor) const override;
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// End UEdGraphNode interface
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// Begin UK2Node interface
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BLUEPRINTGRAPH_API virtual void ValidateNodeDuringCompilation(class FCompilerResultsLog& MessageLog) const override;
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virtual void GetMenuActions(FBlueprintActionDatabaseRegistrar& ActionRegistrar) const override;
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// End UK2Node interface
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// Begin UK2Node_EditablePinBase interface
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virtual UEdGraphPin* CreatePinFromUserDefinition(const TSharedPtr<FUserPinInfo> NewPinInfo) override;
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// Begin UK2Node_EditablePinBase interface
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virtual bool IsUsedByAuthorityOnlyDelegate() const override;
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// Rename this custom event to have unique name
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BLUEPRINTGRAPH_API void RenameCustomEventCloseToName(int32 StartIndex = 1);
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BLUEPRINTGRAPH_API static UK2Node_CustomEvent* CreateFromFunction(FVector2D GraphPosition, UEdGraph* ParentGraph, const FString& Name, const UFunction* Function, bool bSelectNewNode = true);
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/**
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* Discernible from the base UK2Node_Event's bOverrideFunction field. This
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* checks to see if this UK2Node_CustomEvent overrides another CustomEvent
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* declared in a parent blueprint.
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*
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* @return True if this CustomEvent's name matches another CustomEvent's name, declared in a parent (false if not).
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*/
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BLUEPRINTGRAPH_API bool IsOverride() const;
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/**
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* If a CustomEvent overrides another CustomEvent, then it inherits the
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* super's net flags. This method does that work for you, either returning
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* the super function's flags, or this node's flags (if it's not an override).
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*
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* @return If this CustomEvent is an override, then this is the super's net flags, otherwise it's from the FunctionFlags set on this node.
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*/
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BLUEPRINTGRAPH_API uint32 GetNetFlags() const;
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private:
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/** Constructing FText strings can be costly, so we cache the node's title */
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FNodeTextCache CachedNodeTitle;
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};
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