Files
UnrealEngineUWP/Engine/Source/Editor/BlueprintGraph/Classes/K2Node_CallParentFunction.h
Michael Schoell 788de6f349 Removed GetNodeNativeTitle from the editor entirely, now uses BuildSourceString to obtain the source string in a more reliable way.
#codereview Justin.Sargent

[CL 2114371 by Michael Schoell in Main branch]
2014-06-23 15:36:50 -04:00

23 lines
627 B
C++

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "K2Node_CallFunction.h"
#include "K2Node_CallParentFunction.generated.h"
UCLASS(MinimalAPI)
class UK2Node_CallParentFunction : public UK2Node_CallFunction
{
GENERATED_UCLASS_BODY()
// Begin EdGraphNode interface
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual void AllocateDefaultPins() override;
virtual FLinearColor GetNodeTitleColor() const override;
virtual void PostPlacedNewNode() override;
// End EdGraphNode interface
virtual void SetFromFunction(const UFunction* Function) override;
};